In March 2010, Aerosoft announced its release of Mega Airport Lisbon X for both FS2004 and FSX.

Featuring the main airport of Portugal's capital, this scenery add-on offers ground textures based on aerial photos, lighting, buildings and other details designed to perfection.

Should I remove aerosoft's - Mega Airport Rome by Aerosoft? Mega Airport Rome is an scenery add-on for use with Microsoft Flight Simulator featuring high quality texture modeling details which includes aerial photos for the ground texture with a resolution down to 15cm/pixel. In March 2010, Aerosoft announced its release of Mega Airport Lisbon X for both FS2004 and FSX. Featuring the main airport of Portugal's capital, this scenery add-on offers ground textures based on aerial photos, lighting, buildings and other details designed to perfection.

Screenshot using Mega Airport Lisbon X from Aerosoft.

Created by Michael Kopatz and Peter Werlitz, Mega Airport Lisbon X has all the details including docking systems, buildings, installations and all the features a user expects from a modern scenery development in FSX and FS2004.

Lisbon Portela Airport, also known as Lisbon Airport, is the main international gateway to Portugal and one of the largest airports in southern Europe. In 2010, Lisbon Airport handled 14,035,273 passengers and 93,871 tonnes of cargo. The airport is the main base-hub of the national Portuguese airline TAP-Air Portugal. Located in the city of Lisbon, the capital of Portugal, Lisbon Airport has two main runways which can accommodate large size aircraft such as the Boeing 747.

Before Lisbon Airport was established, Lisbon was served by an aerodrome called 'Campo Internacional de Aterragem' which is located in Alverca. In the late 1950’s, this aerodrome was closed and all the air operations were transferred to Portela.

In this scenery add-on, the ground texture for the airport is based on very detailed aerial images. All lighting systems, layout of taxiways and runways, navigation beacons and buildings have been recreated to rigorous and excellent standards.

A user can deactivate static aircraft to create more room for the AI traffic. Runway 03/21 in Lisbon has two special Rapid Exit Taxiways which allow the aircraft to leave the runway at high speed. The frame rate remains first-rate in spite of a wide range of objects, details and features.

Key features for Mega Airport Lisbon X are as follows:

  • It includes all buildings and installations
  • Offers excellent day and night textures
  • Fully AI compatible (optional static aircraft)
  • Excellent frame rates
  • Docking Systems
  • High definition aerial image of the ground texture
  • Photo realistic textures on buildings, vehicles, etc.
  • Many taxi- and runway signs
  • Many dynamic objects including cars, buses and catering vehicles
  • Fully AES compatible
  • RET System which allows planes to leave the runway at higher taxi speeds

System requirements for FSX:

  • Microsoft Flight Simulator X (SP2/Acceleration Pack)
  • Windows XP(SP2), Windows Vista
  • Pentium 2 GHz (Duo2Core Intel advised
  • 1 GB RAM (2 GB advised
  • 256 MB Graphics card (512 MB advised
  • Sound card
  • Installation-Size: 205 MB

System requirements for FS2004:

  • Microsoft Flight Simulator 2004 (Version 9.1)
  • Pentium 2.8 GHz
  • 512 MB RAM
  • Graphic card with at least 128 MB
  • Sound card
  • Installation-Size: 420 MB

In addition to Mega Airport Lisbon X, Aerosoft recently released other products, namely Simcheck Airbus A300B4-200, Trondheim - Vaernes X and PMDG BAe Jetstream 4100.

Order your copy today over at SimShack.

Video

Video demonstrates Mega Airport Lisbon X.

Download

Price incl. 19% VAT

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  • Article number:AS14489
  • Publisher:Aerosoft
  • Developer:MK-STUDIOS
  • Language:English
  • Current version:1.2
Welcome to Humberto Delgado Airport, known simply as Lisbon Airport. The 20th largest airport in... more

Welcome to Humberto Delgado Airport, known simply as Lisbon Airport. The 20th largest airport in Europe in terms of passenger volume. It is an important European hub to Brazil, the largest European Star Alliance hub to South America and also a European hub to Africa.
Now we bring the airport and the city together to P3D V4 using modern graphical technics and improved simulator engine. The scenery represents the airport in current up to date condition.

Video:

Features:

  • Highly detailed buildings specially designed and optimized for P3D V4
  • Terminal interior modelled in 3D with correct gate numbers and people
  • SODE jetways and double jetways with interior
  • SODE windsocks
  • New ground technics based on real photographs, specular and bump mapping
  • Fully up to date ground layout
  • Highly optimized dynamic lightning with different effect types adjusted for exact type of light and direction needed
  • Condition based runway lightning with realistic dimmed light power (as operated mostly in Lisbon)
  • GSX based docking system and adjusted stands for real operations
  • Interactive holding point lights that change color when approaching them, active only in selected areas like in the real airport
  • Realistic precipitation effects on the ground with water accumulated in some areas
  • 50cm/pixel sattelite coverage of the city with autogen
  • 36 important custom city objects and 3 bridges
  • Custom mesh for the city and airport area
  • Airport configurator with multiple performance options
  • 3D city night lightning

System requirements:
Lockheed Martin Prepar3D V4.3+
Windows 7 / 8 / 10 (64bit)
3.0 GHZ CPU (Intel Core 2Duo minimum)
4 GB RAM
DirectX 10 compatible graphics card
SODE 1.6.3 at least
Download-Size: 370 MB

An internet connection is required for the product activation.

Version 1.2:

  • Autogen improvements
  • Satellite image quality increase

Version 1.1:

  • Terminal textures improved
  • More dirt on the buildings
  • Stand 707 changed to 705 number
  • New centerline lights effects
  • Runway lights visibility improved
  • Added PAPI to runway 35
  • Added RETIL lights on 03/21
  • New ground vehicles and extreme density option
  • Removed part of the lights from twy C and all from twy D according to real life operations
  • Fixed yellow line shape on taxiway S3
  • Fixed yellow line connection on taxiway Z1
  • Fixed yellow bar on U1
  • Fixed runway center line position
  • More 3D grass added in concrete cracks
  • Dissapearing jetways under certain angles fixed
  • Jetway docking/connection to the airplane improved
  • 2D people from terminal removed
  • 3D people added in the terminal
  • Improved night lightning of the terminal interior
  • New options for interior lightning for HDR and non HDR configs
  • Improved autogen on final 03
  • Baggage cars added
  • Dynamic lights improved
  • AFCAD improvements
  • Crash boxes removed from some objects
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